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Elements of Art Assesment

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     Art is a very tricky thing to define, as it means many things to many people.  In my personal philosophy, I believe that genuinely great art serves as a catalyst for emotions in those consuming it.  It sets out to use its elements to tailor an emotional experience in the viewer and it is my personal belief that one of the best examples of molding a viewer's emotions is 2011's,  Dark Souls. Dark Souls EU Cover Art      Dark Souls is an action-adventure role-playing video game developed by the Japanese studio FromSoftware and directed by genre veteran Hidetaka Miyazaki .  It sounds like an odd choice, I know, but don't pass judgments just yet .  Dark Souls has a fantastic understanding of techniques such as color, value, and perspective and it uses these elements to craft a unique and immersive experience worthy of artistic analysis.  To demonstrate this, let's take a look at the game's introduction along with two areas in the middle of the game that embody the

Introduction

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 My name is Garrett.  I was born and raised in Fairbanks, Alaska.  Most of my interests are related to comics, horror movies, unsolved mysteries, and art.  I am currently twenty years old and I hope to eventually get a degree in Art with a minor in creative writing, and I have an online store where I sell some of my designs. Li I (1974), by H.R. Giger      I have been drawing since a pencil could fit into my hand, and my personal favorite medium to work in is pen and ink with Microns and dip pens.  I am mainly interested in horror and thriller-based content.  I grew up fascinated by films such as "Alien" (1979) and "Hellraizer" (1987), and their aesthetics helped to shape my art style.  Naturally, I reference the creative minds behind the visuals of those films, H.R. Giger and Clive Barker, as significant influences on my style and creative process, along with artists with similar aesthetics such as  Masahiro Ito  and  Zdzislaw Beksinski .